I watched an old ios 7 spritekit course and they use these methods. I tried to use them in Swift, but they didn't work. What should I use instead?
static inline CGVector radiansToVector(CGFloat radians) {
CGVector vector;
vector.dx = cosf(radians);
vector.dy = sinf(radians);
return vector;
}
static inline CGFloat randomInRange(CGFloat low, CGFloat high) {
CGFloat value = arc4random_uniform(UINT32_MAX) / (CGFloat)UINT32_MAX;
return value * (high - low) + low;
}
via Chebli Mohamed
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